That's about the gist of it, as I don't have the game, there's not much specific suggestion I can make. if there are only one instance that READ from this address, do some back tracing to see where the code that call this READ function when you make a crash is. e.g., see which instance read from this address when the plane (?) bump into something and are supposed to crash. if there are multiple instance that READ from this address, do some experiment to see which opcodes read this byte (crash-allowed flag you found) to determine if you can be crashed or not. Click the PC icon in Cheat Engine in order to select the game process. Try doing a "what read from this address": Reputation: 23 Asphalt 8 Airborne ( v5.7.0j ) 53 Hacks by steaddy Sat 2:52 pm This cheat table is created by Driver Asuna Enjoy How to use this cheat table Install Cheat Engine Double-click the. the byte value of is used for multiple modifiers, that means not only the crash bit is using this byte to determine if you can be crashed or not, but some other game element is using this byte to determine something else as well. if there isn't (i.e., this write code ONLY writes to the crash-allowed flag you found), it's most likely the case below then:ΔΆ. then implement your aa script based on this new-found info. if there is, do some back trace to see where this line of codes ret to, and see if you can locate the code that call this write code to WRITE A BYTE VALUE TO THIS CRASH-ALLOWED FLAG. use the "what writes to this address" to see if there are other addresses that this opcode writes to: Isn't only writing to the crash-allowed flag you found.
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